SurvivorVision::GetMaxVisionRange
0x00968180 · 95 bytes · __thiscall
_ZNK14SurvivorVision17GetMaxVisionRangeEv
Decompiled
undefined (1 param)
/* SurvivorVision::GetMaxVisionRange() const */
longdouble __thiscall SurvivorVision::GetMaxVisionRange(SurvivorVision *this)
{
int *piVar1;
int iVar2;
piVar1 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar1 = (int *)(**(code **)(*piVar1 + 0xb4))(piVar1);
iVar2 = (**(code **)(*piVar1 + 0x52c))(piVar1);
if ((iVar2 != 0) && ((*(byte *)(iVar2 + 0x12d) & 0x10) != 0)) {
return (longdouble)*(float *)(SurvivorVisionRangeObscured._28_4_ + 0x2c);
}
return (longdouble)*(float *)(SurvivorVisionRange._28_4_ + 0x2c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.