SurvivorTeamSituation::GetTimeSinceFriendVisible
0x00966410 · 122 bytes · __thiscall
_ZNK21SurvivorTeamSituation25GetTimeSinceFriendVisibleEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* SurvivorTeamSituation::GetTimeSinceFriendVisible(CTerrorPlayer*) const */
longdouble __thiscall
SurvivorTeamSituation::GetTimeSinceFriendVisible(SurvivorTeamSituation *this,CTerrorPlayer *param_1)
{
int iVar1;
longdouble lVar2;
iVar1 = GetFriendVisibilityInfo(this,param_1);
if (iVar1 == 0) {
return (longdouble)1e+07;
}
if (0.0 < *(float *)(iVar1 + 8)) {
lVar2 = (longdouble)IntervalTimer::Now();
return (longdouble)((float)lVar2 - *(float *)(iVar1 + 8));
}
return (longdouble)99999.9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.