L L4D2node

SurvivorTeamSituation::IsFriendVisible

0x00966340 · 88 bytes · __thiscall

_ZNK21SurvivorTeamSituation15IsFriendVisibleEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* SurvivorTeamSituation::IsFriendVisible(CTerrorPlayer*) const */

bool __thiscall
SurvivorTeamSituation::IsFriendVisible(SurvivorTeamSituation *this,CTerrorPlayer *param_1)

{
  int iVar1;
  longdouble extraout_ST0;
  
  iVar1 = GetFriendVisibilityInfo(this,param_1);
  if ((iVar1 != 0) && (0.0 < *(float *)(iVar1 + 8))) {
    IntervalTimer::Now();
    return (float)extraout_ST0 - *(float *)(iVar1 + 8) < 0.01;
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)