SurvivorTeamSituation::MarkFriendAsVisible
0x00965440 · 614 bytes · __thiscall
_ZN21SurvivorTeamSituation19MarkFriendAsVisibleEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* SurvivorTeamSituation::MarkFriendAsVisible(CTerrorPlayer*) */
void __thiscall
SurvivorTeamSituation::MarkFriendAsVisible(SurvivorTeamSituation *this,CTerrorPlayer *param_1)
{
uint uVar1;
int iVar2;
int *piVar3;
int iVar4;
undefined4 *puVar5;
SurvivorTeamSituation *pSVar6;
int iVar7;
undefined *puVar8;
int iVar9;
longdouble lVar10;
int local_28;
if (param_1 == (CTerrorPlayer *)0x0) {
return;
}
iVar4 = *(int *)(this + 0xd6f8);
if (0 < iVar4) {
iVar7 = 0;
pSVar6 = this;
do {
uVar1 = *(uint *)(pSVar6 + 0xd6d4);
if ((((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)) {
iVar9 = *(int *)(*(int *)(puVar8 + 4) + 0x30);
if (iVar9 == 0) {
iVar9 = 0;
}
else {
iVar9 = iVar9 - *(int *)(gpGlobals + 0x58) >> 4;
}
if (*(int *)(param_1 + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (iVar9 == iVar2) {
iVar7 = iVar7 * 0xc;
lVar10 = (longdouble)IntervalTimer::Now();
if ((float)lVar10 == *(float *)(this + iVar7 + 0xd6dc)) {
return;
}
(**(code **)(*(int *)(this + iVar7 + 55000) + 4))
(this + iVar7 + 55000,this + iVar7 + 0xd6dc);
*(float *)(this + iVar7 + 0xd6dc) = (float)lVar10;
return;
}
}
iVar7 = iVar7 + 1;
pSVar6 = pSVar6 + 0xc;
} while (iVar7 != iVar4);
if (2 < iVar7) {
local_28 = 0;
pSVar6 = this + 55000;
do {
uVar1 = *(uint *)(pSVar6 + -4);
if (((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar8 + 8) != uVar1 >> 0xc ||
(*(CBaseEntity **)(puVar8 + 4) == (CBaseEntity *)0x0)))) {
LAB_0096558f:
piVar3 = (int *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(int *)(pSVar6 + -4) = *piVar3;
lVar10 = (longdouble)IntervalTimer::Now();
if ((float)lVar10 != *(float *)(this + (int)(pSVar6 + (4 - (int)this)))) {
(**(code **)(*(int *)pSVar6 + 4))(pSVar6,pSVar6 + 4);
*(float *)(this + (int)(pSVar6 + (4 - (int)this))) = (float)lVar10;
}
}
else {
iVar4 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar8 + 4));
iVar7 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 4));
if (iVar4 != iVar7) goto LAB_0096558f;
}
local_28 = local_28 + 1;
pSVar6 = pSVar6 + 0xc;
if (*(int *)(this + 0xd6f8) <= local_28) {
return;
}
} while( true );
}
}
puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + iVar4 * 0xc + 0xd6d4) = *puVar5;
iVar4 = *(int *)(this + 0xd6f8) * 0xc;
lVar10 = (longdouble)IntervalTimer::Now();
if ((float)lVar10 != *(float *)(this + iVar4 + 0xd6dc)) {
(**(code **)(*(int *)(this + iVar4 + 55000) + 4))(this + iVar4 + 55000,this + iVar4 + 0xd6dc);
*(float *)(this + iVar4 + 0xd6dc) = (float)lVar10;
}
*(int *)(this + 0xd6f8) = *(int *)(this + 0xd6f8) + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.