SurvivorLocomotion::IsEntityTraversable
0x00962600 · 59 bytes · __cdecl
_ZNK18SurvivorLocomotion19IsEntityTraversableEP11CBaseEntityN11ILocomotion16TraverseWhenTypeE
Decompiled
undefined (2 params)
/* SurvivorLocomotion::IsEntityTraversable(CBaseEntity*, ILocomotion::TraverseWhenType) const */
void SurvivorLocomotion::IsEntityTraversable(undefined4 param_1,CBaseEntity *param_2)
{
char cVar1;
cVar1 = IsFlimsy(param_2);
if (cVar1 != '\0') {
return;
}
ILocomotion::IsEntityTraversable();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.