SurvivorLegsWait::OnCommandPause
0x00962010 · 201 bytes · __cdecl
_ZN16SurvivorLegsWait14OnCommandPauseEP11SurvivorBotf
Decompiled
undefined (2 params)
/* SurvivorLegsWait::OnCommandPause(SurvivorBot*, float) */
SurvivorBot * SurvivorLegsWait::OnCommandPause(SurvivorBot *param_1,float param_2)
{
float fVar1;
longdouble lVar2;
float in_stack_00000010;
fVar1 = *(float *)((int)param_2 + 0x40);
lVar2 = (longdouble)CountdownTimer::Now();
if (fVar1 - (float)lVar2 < in_stack_00000010) {
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 + in_stack_00000010 != *(float *)((int)param_2 + 0x40)) {
(**(code **)(*(int *)((int)param_2 + 0x38) + 4))((int)param_2 + 0x38,(int)param_2 + 0x40);
*(float *)((int)param_2 + 0x40) = (float)lVar2 + in_stack_00000010;
}
if (in_stack_00000010 != *(float *)((int)param_2 + 0x3c)) {
(**(code **)(*(int *)((int)param_2 + 0x38) + 4))((int)param_2 + 0x38,(int)param_2 + 0x3c);
*(float *)((int)param_2 + 0x3c) = in_stack_00000010;
}
}
*(undefined4 *)param_1 = 4;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.