L L4D2node

SurvivorLegsMoveOn::ApproachEscape

0x0095c220 · 52 bytes · __thiscall

_ZN18SurvivorLegsMoveOn14ApproachEscapeEP11SurvivorBot

Decompiled

undefined (2 params)

/* SurvivorLegsMoveOn::ApproachEscape(SurvivorBot*) */

void __thiscall SurvivorLegsMoveOn::ApproachEscape(SurvivorLegsMoveOn *this,SurvivorBot *param_1)

{
  SurvivorBot::UpdateEscapePath(param_1);
                    /* WARNING: Could not recover jumptable at 0x0095c252. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)(param_1 + 0x16298) + 0x74))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)