SurvivorLegsMoveOn::QueryCurrentPath
0x0095b800 · 43 bytes · __thiscall
_ZNK18SurvivorLegsMoveOn16QueryCurrentPathEPK8INextBot
Decompiled
undefined (2 params)
/* SurvivorLegsMoveOn::QueryCurrentPath(INextBot const*) const */
SurvivorBot * __thiscall
SurvivorLegsMoveOn::QueryCurrentPath(SurvivorLegsMoveOn *this,INextBot *param_1)
{
SurvivorBot *this_00;
this_00 = (SurvivorBot *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
SurvivorBot::UpdateEscapePath(this_00);
return this_00 + 0x16298;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.