SurvivorLegsMoveUp::OnMoveToFailure
0x00956eb0 · 37 bytes · __cdecl
_ZN18SurvivorLegsMoveUp15OnMoveToFailureEP11SurvivorBotPK4Path17MoveToFailureType
Decompiled
undefined (3 params)
/* SurvivorLegsMoveUp::OnMoveToFailure(SurvivorBot*, Path const*, MoveToFailureType) */
void SurvivorLegsMoveUp::OnMoveToFailure(undefined4 *param_1)
{
*param_1 = 3;
param_1[1] = 0;
param_1[2] = "Failed to reach goal";
param_1[3] = 3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.