L L4D2node

SurvivorLegsMeetRescueVehicleArrival::OnStart

0x00954bb0 · 279 bytes · __thiscall

_ZN36SurvivorLegsMeetRescueVehicleArrival7OnStartEP11SurvivorBotP6ActionIS0_E

Decompiled

undefined (3 params)

/* SurvivorLegsMeetRescueVehicleArrival::OnStart(SurvivorBot*, Action<SurvivorBot>*) */

SurvivorLegsMeetRescueVehicleArrival * __thiscall
SurvivorLegsMeetRescueVehicleArrival::OnStart
          (SurvivorLegsMeetRescueVehicleArrival *this,SurvivorBot *param_1,Action *param_2)

{
  CNavArea *pCVar1;
  code *pcVar2;
  int iVar3;
  undefined4 local_28;
  CAI_Concept local_24 [20];
  
  PathFollower::Invalidate((PathFollower *)(param_1 + 0x34));
  iVar3 = TheNavMesh;
  *(undefined4 *)(param_1 + 0x4814) = 0;
  pCVar1 = *(CNavArea **)(iVar3 + 0x604);
  if (pCVar1 != (CNavArea *)0x0) {
    local_28 = 0;
    SearchSurroundingAreas<FindRescueVehicleLoadingArea>
              (pCVar1,(Vector *)(pCVar1 + 0x2c),(FindRescueVehicleLoadingArea *)&local_28,2000.0,2,
               -1);
    *(undefined4 *)(param_1 + 0x4814) = local_28;
    pcVar2 = *(code **)(*(int *)param_2 + 0x7b4);
    CAI_Concept::CAI_Concept(local_24,"SurvivorBotMovingToRescueVehicle");
    (*pcVar2)(param_2,local_24,1,0,0,0,0);
    if (*(int *)(param_1 + 0x4814) != 0) {
      *(undefined4 *)this = 0;
      *(undefined4 *)(this + 4) = 0;
      *(undefined4 *)(this + 8) = 0;
      return this;
    }
  }
  *(undefined4 *)this = 3;
  *(undefined4 *)(this + 4) = 0;
  *(char **)(this + 8) = "No loading area for rescue vehicle found!";
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)