SurvivorLegsApproach::QueryCurrentPath
0x00950680 · 24 bytes · __cdecl
_ZNK20SurvivorLegsApproach16QueryCurrentPathEPK8INextBot
Decompiled
undefined (1 param)
/* SurvivorLegsApproach::QueryCurrentPath(INextBot const*) const */
INextBot * SurvivorLegsApproach::QueryCurrentPath(INextBot *param_1)
{
INextBot *pIVar1;
pIVar1 = param_1 + 0x48;
if (param_1[0x44] == (INextBot)0x0) {
pIVar1 = param_1 + 0x4858;
}
return pIVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.