IVision::ForEachRecognized<VisibleThreatCollector>
0x0094e1d0 · 204 bytes · __thiscall
_ZN7IVision17ForEachRecognizedI22VisibleThreatCollectorEEbRT_
Decompiled
bool (2 params)
/* bool IVision::ForEachRecognized<VisibleThreatCollector>(VisibleThreatCollector&) */
bool __thiscall
IVision::ForEachRecognized<VisibleThreatCollector>(IVision *this,VisibleThreatCollector *param_1)
{
uint uVar1;
int *piVar2;
int iVar3;
undefined *puVar4;
int iVar5;
int iVar6;
CBaseCombatCharacter *local_20 [4];
iVar6 = 0;
iVar5 = 0;
if (0 < *(int *)(this + 0x38)) {
do {
while ((((*(float *)(gpGlobals + 0xc) < (float)((uint *)(*(int *)(this + 0x2c) + iVar5))[4] ||
(uVar1 = *(uint *)(*(int *)(this + 0x2c) + iVar5), uVar1 == 0xffffffff)) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
|| (((*(uint *)(puVar4 + 8) != uVar1 >> 0xc ||
(piVar2 = *(int **)(puVar4 + 4), piVar2 == (int *)0x0)) ||
(iVar3 = (**(code **)(*piVar2 + 0x144))(piVar2), iVar3 == 0))))) {
iVar6 = iVar6 + 1;
iVar5 = iVar5 + 0x14;
if (*(int *)(this + 0x38) <= iVar6) {
return true;
}
}
iVar6 = iVar6 + 1;
iVar5 = iVar5 + 0x14;
local_20[0] = (CBaseCombatCharacter *)(**(code **)(*piVar2 + 0x144))(piVar2);
CUtlVector<CBaseCombatCharacter*,CUtlMemory<CBaseCombatCharacter*,int>>::InsertBefore
((CUtlVector<CBaseCombatCharacter*,CUtlMemory<CBaseCombatCharacter*,int>> *)param_1,
*(int *)(param_1 + 0xc),local_20);
} while (iVar6 < *(int *)(this + 0x38));
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.