L L4D2node

SurvivorIntention::IsPositionAllowed

0x0094a0f0 · 1058 bytes · __thiscall

_ZNK17SurvivorIntention17IsPositionAllowedEPK8INextBotRK6Vector

Decompiled

undefined (3 params)

/* SurvivorIntention::IsPositionAllowed(INextBot const*, Vector const&) const */

undefined4 __thiscall
SurvivorIntention::IsPositionAllowed(SurvivorIntention *this,INextBot *param_1,Vector *param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  uint uVar4;
  char cVar5;
  int *piVar6;
  undefined *puVar7;
  int iVar8;
  int iVar9;
  IHandleEntity *pIVar10;
  int *piVar11;
  undefined4 uVar12;
  longdouble lVar13;
  longdouble lVar14;
  longdouble lVar15;
  float fVar16;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined1 local_70 [44];
  float local_44;
  char local_3a;
  char local_39;
  
  piVar6 = (int *)(**(code **)(*(int *)param_1 + 0xc0))(param_1);
  cVar5 = (**(code **)(*piVar6 + 0xd4))(piVar6);
  if (cVar5 != '\0') {
    return 1;
  }
  piVar6 = (int *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
  if ((((piVar6 != (int *)0x0) && (cVar5 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar5 != '\0'))
      && (uVar4 = piVar6[0xfb8], uVar4 != 0xffffffff)) &&
     (((puVar7 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
       (*(uint *)(puVar7 + 8) == uVar4 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)))) {
    return 1;
  }
  piVar6 = (int *)(**(code **)(*(int *)param_1 + 200))(param_1);
  piVar6 = (int *)(**(code **)(*piVar6 + 200))(piVar6,param_1);
  if (((piVar6 != (int *)0x0) && (cVar5 = (**(code **)(*piVar6 + 0x44))(piVar6), cVar5 != '\0')) &&
     (iVar8 = (**(code **)(*piVar6 + 0x24))(piVar6), iVar8 != 0)) {
    if (*(int *)(iVar8 + 0x18) == 1) {
      return 1;
    }
    piVar6 = (int *)(**(code **)(*(int *)param_1 + 0xc0))(param_1);
    iVar9 = (**(code **)(*piVar6 + 300))(piVar6);
    fVar1 = *(float *)(iVar9 + 8);
    fVar2 = *(float *)(iVar8 + 0x10);
    piVar6 = (int *)(**(code **)(*(int *)param_1 + 0xc0))(param_1);
    lVar13 = (longdouble)(**(code **)(*piVar6 + 0x134))(piVar6);
    if ((float)lVar13 <= fVar1 - fVar2) {
      return 1;
    }
  }
  pIVar10 = (IHandleEntity *)(**(code **)(*(int *)param_1 + 0xb4))(param_1);
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)local_dc,pIVar10,8,IgnoreActorsTraceFilterFunction);
  local_dc[0] = &PTR_ShouldHitEntity_00c23430;
  piVar6 = (int *)(**(code **)(*(int *)param_1 + 0xc0))(param_1);
  piVar11 = (int *)(**(code **)(*(int *)param_1 + 0xc4))(param_1);
  lVar13 = (longdouble)(**(code **)(*piVar11 + 0x118))(piVar11);
  fVar16 = (float)lVar13 * 0.4;
  uVar12 = (**(code **)(*piVar11 + 0x130))(piVar11);
  lVar13 = (longdouble)(**(code **)(*piVar11 + 0x11c))(piVar11);
  lVar14 = (longdouble)(**(code **)(*piVar6 + 0x134))(piVar6);
  fVar1 = *(float *)(param_2 + 8);
  fVar2 = *(float *)param_2;
  fVar3 = *(float *)(param_2 + 4);
  lVar15 = (longdouble)(**(code **)(*piVar6 + 0x130))(piVar6);
  local_8c = 0;
  local_cc = *(float *)param_2;
  local_c8 = *(float *)(param_2 + 4);
  local_bc = fVar2 - local_cc;
  local_b8 = fVar3 - local_c8;
  local_b4 = (fVar1 - (float)lVar14) - ((float)lVar15 + *(float *)(param_2 + 8));
  local_94 = (float)lVar13 * 0.5;
  local_c4 = (float)lVar15 + *(float *)(param_2 + 8) + local_94;
  local_ac = 0;
  local_a8 = 0;
  local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
  local_88 = fVar16 * fVar16 + fVar16 * fVar16 + local_94 * local_94 < 1e-06;
  local_a4 = -local_94;
  local_9c = fVar16;
  local_98 = fVar16;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar12,local_dc,local_70);
  if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
    return 1;
  }
  iVar8 = (**(code **)(*(int *)this + 8))(this);
  while( true ) {
    if (iVar8 == 0) {
      return 0;
    }
    piVar6 = (int *)__dynamic_cast(iVar8,&INextBotEventResponder::typeinfo,
                                   &IContextualQuery::typeinfo,0xfffffffe);
    if ((piVar6 != (int *)0x0) &&
       (iVar9 = (**(code **)(*piVar6 + 0x18))(piVar6,param_1,param_2), iVar9 != 2)) break;
    iVar8 = (**(code **)(*(int *)this + 0xc))(this,iVar8);
  }
  if (iVar9 != 1) {
    return 0;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)