L L4D2node

NextBotPlayer<CTerrorPlayer>::Touch

0x009499e0 · 311 bytes · __thiscall

_ZN13NextBotPlayerI13CTerrorPlayerE5TouchEP11CBaseEntity

Decompiled

undefined (2 params)

/* NextBotPlayer<CTerrorPlayer>::Touch(CBaseEntity*) */

void __thiscall
NextBotPlayer<CTerrorPlayer>::Touch(NextBotPlayer<CTerrorPlayer> *this,CBaseEntity *param_1)

{
  char cVar1;
  undefined4 *puVar2;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined1 local_48;
  undefined1 local_47;
  undefined2 local_46;
  undefined4 local_44;
  undefined4 local_40;
  undefined2 local_3c;
  undefined1 local_3a;
  undefined1 local_39;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined2 local_28;
  undefined2 local_26;
  undefined4 local_24;
  undefined4 local_20;
  
  cVar1 = (**(code **)(*(int *)(this + 0x4028) + 0xf4))(this + 0x4028,param_1);
  if (cVar1 != '\0') {
    puVar2 = (undefined4 *)CBaseEntity::GetTouchTrace();
    local_70 = *puVar2;
    local_48 = *(undefined1 *)(puVar2 + 10);
    local_6c = puVar2[1];
    local_68 = puVar2[2];
    local_64 = puVar2[3];
    local_60 = puVar2[4];
    local_5c = puVar2[5];
    local_58 = puVar2[6];
    local_54 = puVar2[7];
    local_50 = puVar2[8];
    local_4c = puVar2[9];
    local_47 = *(undefined1 *)((int)puVar2 + 0x29);
    local_44 = puVar2[0xb];
    local_46 = *(undefined2 *)((int)puVar2 + 0x2a);
    local_40 = puVar2[0xc];
    local_3c = *(undefined2 *)(puVar2 + 0xd);
    local_3a = *(undefined1 *)((int)puVar2 + 0x36);
    local_39 = *(undefined1 *)((int)puVar2 + 0x37);
    local_30 = puVar2[0x10];
    local_38 = puVar2[0xe];
    local_34 = puVar2[0xf];
    local_2c = puVar2[0x11];
    local_28 = *(undefined2 *)(puVar2 + 0x12);
    local_26 = *(undefined2 *)((int)puVar2 + 0x4a);
    local_24 = puVar2[0x13];
    local_20 = puVar2[0x14];
    (**(code **)(*(int *)(this + 0x4028) + 0x1c))(this + 0x4028,param_1,&local_70);
  }
  CTerrorPlayer::Touch((CTerrorPlayer *)this,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)