NextBotPlayer<CTerrorPlayer>::Event_Killed
0x009499a0 · 53 bytes · __thiscall
_ZN13NextBotPlayerI13CTerrorPlayerE12Event_KilledERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* NextBotPlayer<CTerrorPlayer>::Event_Killed(CTakeDamageInfo const&) */
void __thiscall
NextBotPlayer<CTerrorPlayer>::Event_Killed
(NextBotPlayer<CTerrorPlayer> *this,CTakeDamageInfo *param_1)
{
(**(code **)(*(int *)(this + 0x4028) + 0x48))(this + 0x4028,param_1);
CTerrorPlayer::Event_Killed((CTerrorPlayer *)this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.