NavAreaTravelDistance<ShortestPathCost>
0x00947270 · 269 bytes · __cdecl
_Z21NavAreaTravelDistanceI16ShortestPathCostEfP8CNavAreaS2_RT_f
Decompiled
float (4 params)
/* float NavAreaTravelDistance<ShortestPathCost>(CNavArea*, CNavArea*, ShortestPathCost&, float) */
float NavAreaTravelDistance<ShortestPathCost>
(CNavArea *param_1,CNavArea *param_2,ShortestPathCost *param_3,float param_4)
{
float *pfVar1;
float *pfVar2;
float *pfVar3;
bool bVar4;
int iVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
if ((param_1 != (CNavArea *)0x0) && (param_2 != (CNavArea *)0x0)) {
fVar9 = 0.0;
if (param_1 != param_2) {
bVar4 = NavAreaBuildPath<ShortestPathCost>
(param_1,param_2,(Vector *)0x0,(Vector *)0x0,param_3,(CNavArea **)0x0,
param_4,-1,false);
if (!bVar4) {
return -1.0;
}
iVar5 = *(int *)(param_2 + 0x78);
fVar9 = 0.0;
if (iVar5 != 0) {
fVar6 = *(float *)(param_2 + 0x2c);
fVar7 = *(float *)(param_2 + 0x34);
fVar8 = *(float *)(param_2 + 0x30);
do {
pfVar1 = (float *)(iVar5 + 0x2c);
pfVar2 = (float *)(iVar5 + 0x30);
fVar6 = fVar6 - *pfVar1;
pfVar3 = (float *)(iVar5 + 0x34);
fVar8 = fVar8 - *pfVar2;
iVar5 = *(int *)(iVar5 + 0x78);
fVar7 = fVar7 - *pfVar3;
fVar9 = fVar9 + SQRT(fVar6 * fVar6 + fVar8 * fVar8 + fVar7 * fVar7);
fVar6 = *pfVar1;
fVar7 = *pfVar3;
fVar8 = *pfVar2;
} while (iVar5 != 0);
}
}
return fVar9;
}
return -1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.