L L4D2node

NavAreaTravelDistance<ShortestPathCost>

0x00947270 · 269 bytes · __cdecl

_Z21NavAreaTravelDistanceI16ShortestPathCostEfP8CNavAreaS2_RT_f

Decompiled

float (4 params)

/* float NavAreaTravelDistance<ShortestPathCost>(CNavArea*, CNavArea*, ShortestPathCost&, float) */

float NavAreaTravelDistance<ShortestPathCost>
                (CNavArea *param_1,CNavArea *param_2,ShortestPathCost *param_3,float param_4)

{
  float *pfVar1;
  float *pfVar2;
  float *pfVar3;
  bool bVar4;
  int iVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  
  if ((param_1 != (CNavArea *)0x0) && (param_2 != (CNavArea *)0x0)) {
    fVar9 = 0.0;
    if (param_1 != param_2) {
      bVar4 = NavAreaBuildPath<ShortestPathCost>
                        (param_1,param_2,(Vector *)0x0,(Vector *)0x0,param_3,(CNavArea **)0x0,
                         param_4,-1,false);
      if (!bVar4) {
        return -1.0;
      }
      iVar5 = *(int *)(param_2 + 0x78);
      fVar9 = 0.0;
      if (iVar5 != 0) {
        fVar6 = *(float *)(param_2 + 0x2c);
        fVar7 = *(float *)(param_2 + 0x34);
        fVar8 = *(float *)(param_2 + 0x30);
        do {
          pfVar1 = (float *)(iVar5 + 0x2c);
          pfVar2 = (float *)(iVar5 + 0x30);
          fVar6 = fVar6 - *pfVar1;
          pfVar3 = (float *)(iVar5 + 0x34);
          fVar8 = fVar8 - *pfVar2;
          iVar5 = *(int *)(iVar5 + 0x78);
          fVar7 = fVar7 - *pfVar3;
          fVar9 = fVar9 + SQRT(fVar6 * fVar6 + fVar8 * fVar8 + fVar7 * fVar7);
          fVar6 = *pfVar1;
          fVar7 = *pfVar3;
          fVar8 = *pfVar2;
        } while (iVar5 != 0);
      }
    }
    return fVar9;
  }
  return -1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)