CTerrorPlayer::IsIT
0x00944c70 · 59 bytes · __thiscall
_ZNK13CTerrorPlayer4IsITEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::IsIT() const */
CTerrorPlayer __thiscall CTerrorPlayer::IsIT(CTerrorPlayer *this)
{
CTerrorPlayer CVar1;
longdouble lVar2;
lVar2 = (longdouble)CountdownTimer::Now();
CVar1 = (CTerrorPlayer)0x1;
if (*(float *)(this + 0x3260) <= (float)lVar2) {
CVar1 = this[0x3269];
}
return CVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.