L L4D2node

SurvivorBot::ShouldLeaveSaferoomToHelpTeammates

0x00940850 · 205 bytes · __cdecl

_ZN11SurvivorBot34ShouldLeaveSaferoomToHelpTeammatesEv

Decompiled

undefined (0 params)

/* SurvivorBot::ShouldLeaveSaferoomToHelpTeammates() */

bool SurvivorBot::ShouldLeaveSaferoomToHelpTeammates(void)

{
  int iVar1;
  bool bVar2;
  undefined4 local_30;
  undefined4 local_2c;
  int local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  int local_18;
  undefined4 local_14;
  undefined1 local_10;
  
  local_30 = 0;
  local_2c = 0;
  ForEachSurvivor<HumanSurvivorsInCheckPointScan>((HumanSurvivorsInCheckPointScan *)&local_30);
  if (*(int *)(TheDirector + 0x1c0) < 1) {
    if (local_28 != 1) {
      local_24 = 0;
      local_20 = 0;
      local_1c = 0;
      local_18 = 0;
      local_14 = 0;
      local_10 = 0;
                    /* try { // try from 009408c7 to 009408cb has its CatchHandler @ 0094091c */
      ForEachSurvivor<SurvivorsDominatedScan>((SurvivorsDominatedScan *)&local_24);
      iVar1 = local_18;
      local_18 = 0;
      if (0 < iVar1) {
        CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
        local_14 = local_24;
        CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
        return true;
      }
      CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
      local_14 = local_24;
      CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
      return false;
    }
    bVar2 = false;
  }
  else {
    bVar2 = local_28 != 1;
  }
  return bVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)