SurvivorBot::ShouldLeaveSaferoomToHelpTeammates
0x00940850 · 205 bytes · __cdecl
_ZN11SurvivorBot34ShouldLeaveSaferoomToHelpTeammatesEv
Decompiled
undefined (0 params)
/* SurvivorBot::ShouldLeaveSaferoomToHelpTeammates() */
bool SurvivorBot::ShouldLeaveSaferoomToHelpTeammates(void)
{
int iVar1;
bool bVar2;
undefined4 local_30;
undefined4 local_2c;
int local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
int local_18;
undefined4 local_14;
undefined1 local_10;
local_30 = 0;
local_2c = 0;
ForEachSurvivor<HumanSurvivorsInCheckPointScan>((HumanSurvivorsInCheckPointScan *)&local_30);
if (*(int *)(TheDirector + 0x1c0) < 1) {
if (local_28 != 1) {
local_24 = 0;
local_20 = 0;
local_1c = 0;
local_18 = 0;
local_14 = 0;
local_10 = 0;
/* try { // try from 009408c7 to 009408cb has its CatchHandler @ 0094091c */
ForEachSurvivor<SurvivorsDominatedScan>((SurvivorsDominatedScan *)&local_24);
iVar1 = local_18;
local_18 = 0;
if (0 < iVar1) {
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
local_14 = local_24;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
return true;
}
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
local_14 = local_24;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)&local_24);
return false;
}
bVar2 = false;
}
else {
bVar2 = local_28 != 1;
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.