L L4D2node

SurvivorBot::AreAnyHumanSurvivorsInCheckpoint

0x0093c350 · 40 bytes · __cdecl

_ZN11SurvivorBot32AreAnyHumanSurvivorsInCheckpointEv

Decompiled

undefined (0 params)

/* SurvivorBot::AreAnyHumanSurvivorsInCheckpoint() */

undefined4 SurvivorBot::AreAnyHumanSurvivorsInCheckpoint(void)

{
  undefined3 extraout_var;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_18 = 0;
  local_14 = 0;
  ForEachSurvivor<HumanSurvivorsInCheckPointScan>((HumanSurvivorsInCheckPointScan *)&local_18);
  return CONCAT31(extraout_var,local_10 != -1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)