SurvivorBot::AreAnyHumanSurvivorsInCheckpoint
0x0093c350 · 40 bytes · __cdecl
_ZN11SurvivorBot32AreAnyHumanSurvivorsInCheckpointEv
Decompiled
undefined (0 params)
/* SurvivorBot::AreAnyHumanSurvivorsInCheckpoint() */
undefined4 SurvivorBot::AreAnyHumanSurvivorsInCheckpoint(void)
{
undefined3 extraout_var;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_18 = 0;
local_14 = 0;
ForEachSurvivor<HumanSurvivorsInCheckPointScan>((HumanSurvivorsInCheckPointScan *)&local_18);
return CONCAT31(extraout_var,local_10 != -1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.