SurvivorUseObject::IsUseFinished
0x00936060 · 42 bytes · __cdecl
_ZNK17SurvivorUseObject13IsUseFinishedEP11SurvivorBot
Decompiled
undefined (1 param)
/* SurvivorUseObject::IsUseFinished(SurvivorBot*) const */
bool SurvivorUseObject::IsUseFinished(SurvivorBot *param_1)
{
longdouble extraout_ST0;
CountdownTimer::Now();
return *(float *)(param_1 + 0x40) <= (float)extraout_ST0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.