SurvivorReviveFriend::IsUseFinished
0x00935060 · 102 bytes · __cdecl
_ZNK20SurvivorReviveFriend13IsUseFinishedEP11SurvivorBot
Decompiled
undefined (1 param)
/* SurvivorReviveFriend::IsUseFinished(SurvivorBot*) const */
uint SurvivorReviveFriend::IsUseFinished(SurvivorBot *param_1)
{
int *piVar1;
char cVar2;
uint uVar3;
undefined *puVar4;
uVar3 = *(uint *)(param_1 + 0x34);
if ((((uVar3 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar3 >> 0xc)) &&
(piVar1 = *(int **)(puVar4 + 4), piVar1 != (int *)0x0)) {
cVar2 = (**(code **)(*piVar1 + 300))(piVar1);
if (cVar2 != '\0') {
uVar3 = (**(code **)(*piVar1 + 0x7e8))(piVar1);
return uVar3 ^ 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.