SurvivorHealFriend::IsLineOfSightClearToPatient
0x00932e90 · 661 bytes · __thiscall
_ZN18SurvivorHealFriend27IsLineOfSightClearToPatientEP11SurvivorBot
Decompiled
undefined (2 params)
/* SurvivorHealFriend::IsLineOfSightClearToPatient(SurvivorBot*) */
undefined4 __thiscall
SurvivorHealFriend::IsLineOfSightClearToPatient(SurvivorHealFriend *this,SurvivorBot *param_1)
{
IHandleEntity *pIVar1;
uint uVar2;
float *pfVar3;
uint uVar4;
undefined *puVar5;
int iVar6;
int *piVar7;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
int local_24;
pIVar1 = (IHandleEntity *)(**(code **)(*(int *)param_1 + 0x99c))(param_1);
CTraceFilterSimple::CTraceFilterSimple(local_dc,pIVar1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
piVar7 = (int *)0x0;
uVar4 = *(uint *)(this + 0x34);
if (((uVar4 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) {
piVar7 = *(int **)(puVar5 + 4);
}
uVar2 = (**(code **)(*piVar7 + 0x7a0))(piVar7,0);
piVar7 = (int *)0x0;
uVar4 = *(uint *)(this + 0x34);
if (((uVar4 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) {
piVar7 = *(int **)(puVar5 + 4);
}
(**(code **)(*piVar7 + 0x234))(&local_e8,piVar7);
piVar7 = (int *)(**(code **)(*(int *)param_1 + 0x9a4))(param_1);
pfVar3 = (float *)(**(code **)(*piVar7 + 0xb8))(piVar7);
local_bc = local_e8 - *pfVar3;
local_b8 = local_e4 - pfVar3[1];
local_b4 = local_e0 - pfVar3[2];
local_88 = 1;
local_8c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = *pfVar3;
local_c8 = pfVar3[1];
local_c4 = pfVar3[2];
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar2 | 0x2006041,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (1.0 <= local_44) {
return 0;
}
iVar6 = 0;
uVar4 = *(uint *)(this + 0x34);
if (((uVar4 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(uVar4 = uVar4 >> 0xc, *(uint *)(puVar5 + 8) == uVar4)) {
iVar6 = *(int *)(puVar5 + 4);
}
return CONCAT31((int3)(uVar4 >> 8),local_24 == iVar6);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.