L L4D2node

SurvivorHealFriend::IsLineOfSightClearToPatient

0x00932e90 · 661 bytes · __thiscall

_ZN18SurvivorHealFriend27IsLineOfSightClearToPatientEP11SurvivorBot

Decompiled

undefined (2 params)

/* SurvivorHealFriend::IsLineOfSightClearToPatient(SurvivorBot*) */

undefined4 __thiscall
SurvivorHealFriend::IsLineOfSightClearToPatient(SurvivorHealFriend *this,SurvivorBot *param_1)

{
  IHandleEntity *pIVar1;
  uint uVar2;
  float *pfVar3;
  uint uVar4;
  undefined *puVar5;
  int iVar6;
  int *piVar7;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  int local_24;
  
  pIVar1 = (IHandleEntity *)(**(code **)(*(int *)param_1 + 0x99c))(param_1);
  CTraceFilterSimple::CTraceFilterSimple(local_dc,pIVar1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  piVar7 = (int *)0x0;
  uVar4 = *(uint *)(this + 0x34);
  if (((uVar4 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) {
    piVar7 = *(int **)(puVar5 + 4);
  }
  uVar2 = (**(code **)(*piVar7 + 0x7a0))(piVar7,0);
  piVar7 = (int *)0x0;
  uVar4 = *(uint *)(this + 0x34);
  if (((uVar4 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar4 >> 0xc)) {
    piVar7 = *(int **)(puVar5 + 4);
  }
  (**(code **)(*piVar7 + 0x234))(&local_e8,piVar7);
  piVar7 = (int *)(**(code **)(*(int *)param_1 + 0x9a4))(param_1);
  pfVar3 = (float *)(**(code **)(*piVar7 + 0xb8))(piVar7);
  local_bc = local_e8 - *pfVar3;
  local_b8 = local_e4 - pfVar3[1];
  local_b4 = local_e0 - pfVar3[2];
  local_88 = 1;
  local_8c = 0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
  local_a4 = 0;
  local_a8 = 0;
  local_ac = 0;
  local_cc = *pfVar3;
  local_c8 = pfVar3[1];
  local_c4 = pfVar3[2];
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar2 | 0x2006041,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
  }
  if (1.0 <= local_44) {
    return 0;
  }
  iVar6 = 0;
  uVar4 = *(uint *)(this + 0x34);
  if (((uVar4 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (uVar4 = uVar4 >> 0xc, *(uint *)(puVar5 + 8) == uVar4)) {
    iVar6 = *(int *)(puVar5 + 4);
  }
  return CONCAT31((int3)(uVar4 >> 8),local_24 == iVar6);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)