L L4D2node

SurvivorAttractForItemGive::GetName

0x00931a20 · 10 bytes · __cdecl

_ZNK26SurvivorAttractForItemGive7GetNameEv

Decompiled

undefined (0 params)

/* SurvivorAttractForItemGive::GetName() const */

char * SurvivorAttractForItemGive::GetName(void)

{
  return "SurvivorAttractForItemGive";
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)