L L4D2node

SurvivorGiveItem::OnStart

0x00931460 · 962 bytes · __thiscall

_ZN16SurvivorGiveItem7OnStartEP11SurvivorBotP6ActionIS0_E

Decompiled

undefined (3 params)

/* SurvivorGiveItem::OnStart(SurvivorBot*, Action<SurvivorBot>*) */

SurvivorGiveItem * __thiscall
SurvivorGiveItem::OnStart(SurvivorGiveItem *this,SurvivorBot *param_1,Action *param_2)

{
  code *pcVar1;
  uint uVar2;
  char cVar3;
  undefined4 uVar4;
  SurvivorBot *pSVar5;
  int *piVar6;
  undefined4 *puVar7;
  int *piVar8;
  undefined *puVar9;
  int in_GS_OFFSET;
  longdouble lVar10;
  Action *pAVar11;
  undefined1 *puVar12;
  code *local_144;
  CAI_Concept *local_140;
  CAI_Concept local_134 [8];
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar4 = SelectItemTypeToGive();
  *(undefined4 *)(param_1 + 0x48) = uVar4;
  pcVar1 = *(code **)(*(int *)param_2 + 0x6c0);
  uVar4 = WeaponIDToClassname(uVar4);
  pAVar11 = param_2;
  pSVar5 = (SurvivorBot *)(*pcVar1)(param_2,uVar4,0,1,0);
  if (pSVar5 != (SurvivorBot *)0x0) {
    piVar6 = (int *)(**(code **)(*(int *)pSVar5 + 0x188))(pSVar5);
    pAVar11 = (Action *)pSVar5;
    if (piVar6 != (int *)0x0) {
      puVar7 = (undefined4 *)(**(code **)(*piVar6 + 0xc))(piVar6);
      *(undefined4 *)(param_1 + 0x38) = *puVar7;
      piVar8 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)param_2);
      if (piVar8 != piVar6) {
        pAVar11 = param_2;
        cVar3 = (**(code **)(*(int *)param_2 + 0x474))(param_2,piVar6,0);
        if (cVar3 == '\0') {
          *(undefined4 *)this = 3;
          *(undefined4 *)(this + 4) = 0;
          *(char **)(this + 8) = "Unable to switch to the item we\'re trying to give.";
          goto LAB_00931539;
        }
      }
      uVar2 = *(uint *)(param_1 + 0x34);
      if ((((uVar2 == 0xffffffff) ||
           (puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
          (*(uint *)(puVar9 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar9 + 4) == 0)) {
        local_144 = *(code **)(*(int *)param_2 + 0x7b4);
        CAI_Concept::CAI_Concept(local_134,"SurvivorBotTakeThisItem");
        puVar12 = (undefined1 *)0x0;
      }
      else {
        piVar6 = (int *)(**(code **)(*(int *)param_2 + 0x9a4))(param_2);
        local_140 = (CAI_Concept *)0x0;
        uVar2 = *(uint *)(param_1 + 0x34);
        if (((uVar2 != 0xffffffff) &&
            (puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
          local_140 = *(CAI_Concept **)(puVar9 + 4);
        }
        (**(code **)(*piVar6 + 0xc4))
                  (piVar6,local_140,2,0x3f800000,0,"Looking at who I might give an item to",1,
                   0x3e800000);
        local_140 = (CAI_Concept *)0x0;
        uVar2 = *(uint *)(param_1 + 0x34);
        if (((uVar2 != 0xffffffff) &&
            (puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar9 + 8) == uVar2 >> 0xc)) {
          local_140 = *(CAI_Concept **)(puVar9 + 4);
        }
        uVar4 = SurvivorCharacterName(*(undefined4 *)((int)local_140 + 0x2ba0));
        CFmtStrN<256>::CFmtStrN(local_12c,"GiveTarget:%s",uVar4);
        local_144 = *(code **)(*(int *)param_2 + 0x7b4);
        CAI_Concept::CAI_Concept(local_134,"SurvivorBotTakeThisItem");
        puVar12 = local_127;
      }
      local_140 = local_134;
      pSVar5 = param_1 + 0x3c;
      (*local_144)(param_2,local_140,1,puVar12,0,0,0);
      pAVar11 = (Action *)pSVar5;
      lVar10 = (longdouble)CountdownTimer::Now();
      if ((float)lVar10 + 2.0 != *(float *)(param_1 + 0x44)) {
        pAVar11 = (Action *)pSVar5;
        (**(code **)(*(int *)(param_1 + 0x3c) + 4))(pSVar5,param_1 + 0x44);
        *(float *)(param_1 + 0x44) = (float)lVar10 + 2.0;
      }
      if (*(float *)(param_1 + 0x40) != 2.0) {
        (**(code **)(*(int *)(param_1 + 0x3c) + 4))(pSVar5,param_1 + 0x40);
        *(undefined4 *)(param_1 + 0x40) = 0x40000000;
        pAVar11 = (Action *)pSVar5;
      }
      *(undefined4 *)this = 0;
      *(undefined4 *)(this + 4) = 0;
      *(undefined4 *)(this + 8) = 0;
      goto LAB_00931539;
    }
  }
  *(undefined4 *)this = 3;
  *(undefined4 *)(this + 4) = 0;
  *(char **)(this + 8) = "Unable to give myself the item to give";
LAB_00931539:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return this;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail(pAVar11);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)