SurvivorDislodgeVictim::ShouldGiveUp
0x0092a0c0 · 278 bytes · __thiscall
_ZNK22SurvivorDislodgeVictim12ShouldGiveUpEP11SurvivorBot
Decompiled
undefined (2 params)
/* SurvivorDislodgeVictim::ShouldGiveUp(SurvivorBot*) const */
undefined4 __thiscall
SurvivorDislodgeVictim::ShouldGiveUp(SurvivorDislodgeVictim *this,SurvivorBot *param_1)
{
uint uVar1;
int iVar2;
undefined4 uVar3;
undefined *puVar4;
uVar1 = *(uint *)(this + 0x34);
if ((((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (iVar2 = *(int *)(puVar4 + 4), iVar2 != 0)) &&
(((((uVar1 = *(uint *)(iVar2 + 0x33c4), uVar1 != 0xffffffff &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar1 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) ||
(((uVar1 = *(uint *)(iVar2 + 0x3e68), uVar1 != 0xffffffff &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar1 >> 0xc && (*(int *)(puVar4 + 4) != 0)))))) ||
((((uVar1 = *(uint *)(iVar2 + 0x3ee0), uVar1 != 0xffffffff &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)))))) &&
(uVar3 = (**(code **)(*(int *)this + 0x16c))(this,param_1), (char)uVar3 == '\0')) {
return uVar3;
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.