L L4D2node

SurvivorDebugApproach::Update

0x009275e0 · 276 bytes · __thiscall

_ZN21SurvivorDebugApproach6UpdateEP11SurvivorBotf

Decompiled

undefined (3 params)

/* SurvivorDebugApproach::Update(SurvivorBot*, float) */

SurvivorDebugApproach * __thiscall
SurvivorDebugApproach::Update(SurvivorDebugApproach *this,SurvivorBot *param_1,float param_2)

{
  float fVar1;
  char cVar2;
  longdouble lVar3;
  
  cVar2 = (**(code **)(*(int *)((int)param_2 + 0x4028) + 0x118))
                    ((int)param_2 + 0x4028,param_1 + 0x34,0x41c80000);
  if (cVar2 != '\0') {
    if (*(float *)(param_1 + 0x48) <= 0.0) {
      fVar1 = *(float *)(SurvivorBotDebugApproachWaitTime._28_4_ + 0x2c);
      lVar3 = (longdouble)CountdownTimer::Now();
      if ((float)lVar3 + fVar1 != *(float *)(param_1 + 0x48)) {
        (**(code **)(*(int *)(param_1 + 0x40) + 4))(param_1 + 0x40,param_1 + 0x48);
        *(float *)(param_1 + 0x48) = (float)lVar3 + fVar1;
      }
      if (fVar1 != *(float *)(param_1 + 0x44)) {
        (**(code **)(*(int *)(param_1 + 0x40) + 4))(param_1 + 0x40,param_1 + 0x44);
        *(float *)(param_1 + 0x44) = fVar1;
      }
    }
    else {
      lVar3 = (longdouble)CountdownTimer::Now();
      if (*(float *)(param_1 + 0x48) <= (float)lVar3) {
        *(undefined4 *)this = 3;
        *(undefined4 *)(this + 4) = 0;
        *(char **)(this + 8) = "Debug move to finished";
        return this;
      }
    }
  }
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)