SurvivorBehavior::SelectTargetPoint
0x009273b0 · 10 bytes · __thiscall
_ZThn4_NK16SurvivorBehavior17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter
Decompiled
undefined (3 params)
/* non-virtual thunk to SurvivorBehavior::SelectTargetPoint(INextBot const*, CBaseCombatCharacter
const*) const */
void __thiscall
SurvivorBehavior::SelectTargetPoint
(SurvivorBehavior *this,INextBot *param_1,CBaseCombatCharacter *param_2)
{
SelectTargetPoint((INextBot *)this,(CBaseCombatCharacter *)(param_1 + -4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.