L L4D2node

SurvivorBehavior::ShouldHurry

0x00926ca0 · 75 bytes · __cdecl

_ZNK16SurvivorBehavior11ShouldHurryEPK8INextBot

Decompiled

undefined (1 param)

/* SurvivorBehavior::ShouldHurry(INextBot const*) const */

int SurvivorBehavior::ShouldHurry(INextBot *param_1)

{
  char cVar1;
  longdouble lVar2;
  
  if (0.0 < *(float *)(param_1 + 0x68)) {
    lVar2 = (longdouble)CountdownTimer::Now();
    if ((float)lVar2 < *(float *)(param_1 + 0x68)) {
      return 1;
    }
  }
  cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
  return ~-(uint)(cVar1 == '\0') + 2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)