L L4D2node

SurvivorBehavior::OnInjured

0x009266b0 · 387 bytes · __cdecl

_ZN16SurvivorBehavior9OnInjuredEP11SurvivorBotRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* SurvivorBehavior::OnInjured(SurvivorBot*, CTakeDamageInfo const&) */

SurvivorBot * SurvivorBehavior::OnInjured(SurvivorBot *param_1,CTakeDamageInfo *param_2)

{
  uint uVar1;
  char cVar2;
  int *piVar3;
  undefined4 *puVar4;
  int iVar5;
  CBaseCombatCharacter *pCVar6;
  SurvivorIntention *this;
  undefined *puVar7;
  int *in_stack_0000000c;
  int in_stack_00000010;
  
  piVar3 = (int *)(**(code **)(*in_stack_0000000c + 0x9a0))();
  cVar2 = (**(code **)(*piVar3 + 0x114))(piVar3);
  if (cVar2 == '\0') {
    uVar1 = *(uint *)(in_stack_00000010 + 0x34);
    if ((((uVar1 != 0xffffffff) &&
         (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
       (piVar3 = *(int **)(puVar7 + 4), piVar3 != (int *)0x0)) {
      iVar5 = (**(code **)(*piVar3 + 0x14c))(piVar3);
      if (iVar5 != 0) {
        uVar1 = *(uint *)(in_stack_00000010 + 0x34);
        piVar3 = (int *)0x0;
        if (((uVar1 != 0xffffffff) &&
            (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) {
          piVar3 = *(int **)(puVar7 + 4);
        }
        pCVar6 = (CBaseCombatCharacter *)(**(code **)(*piVar3 + 0x14c))(piVar3);
        this = (SurvivorIntention *)(**(code **)(*in_stack_0000000c + 0x9a8))();
        SurvivorIntention::AddThreat(this,pCVar6);
      }
    }
    *(undefined4 *)param_1 = 0;
    *(undefined4 *)(param_1 + 4) = 0;
    *(undefined4 *)(param_1 + 8) = 0;
    *(undefined4 *)(param_1 + 0xc) = 1;
    return param_1;
  }
  puVar4 = ::operator_new(0x34);
  *(undefined4 *)param_1 = 2;
  puVar4[8] = 0;
  puVar4[9] = 0;
  puVar4[10] = 0;
  puVar4[3] = 0;
  puVar4[4] = 0;
  puVar4[5] = 0;
  puVar4[6] = 0;
  puVar4[7] = 0;
  puVar4[2] = 0;
  *(undefined1 *)(puVar4 + 0xc) = 0;
  *(undefined1 *)((int)puVar4 + 0x31) = 0;
  puVar4[0xb] = 0;
  *puVar4 = &PTR__SurvivorEscapeLadderAmbush_00d01348;
  puVar4[1] = &PTR__SurvivorEscapeLadderAmbush_00d014ac;
  *(undefined4 **)(param_1 + 4) = puVar4;
  *(char **)(param_1 + 8) = "I\'m being attacked while helpless on a ladder!";
  *(undefined4 *)(param_1 + 0xc) = 3;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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