L L4D2node

SurvivorApproachMinigun::OnStart

0x009262a0 · 348 bytes · __thiscall

_ZN23SurvivorApproachMinigun7OnStartEP11SurvivorBotP6ActionIS0_E

Decompiled

undefined (3 params)

/* SurvivorApproachMinigun::OnStart(SurvivorBot*, Action<SurvivorBot>*) */

SurvivorApproachMinigun * __thiscall
SurvivorApproachMinigun::OnStart(SurvivorApproachMinigun *this,SurvivorBot *param_1,Action *param_2)

{
  uint uVar1;
  int iVar2;
  Vector *pVVar3;
  SurvivorLegsApproach *this_00;
  int *piVar4;
  undefined4 *puVar5;
  undefined4 uVar6;
  undefined *puVar7;
  
  uVar1 = *(uint *)(param_1 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
    pVVar3 = (Vector *)(**(code **)(*(int *)param_1 + 0x160))(param_1,param_2);
    this_00 = ::operator_new(0x9050);
                    /* try { // try from 00926334 to 00926338 has its CatchHandler @ 00926407 */
    SurvivorLegsApproach::SurvivorLegsApproach(this_00,pVVar3);
    piVar4 = (int *)(**(code **)(*(int *)param_2 + 0x9a8))(param_2);
    if (piVar4[0x18] < 0xf) {
      puVar5 = ::operator_new(0x38);
      *puVar5 = &PTR__Behavior_00d00308;
      puVar5[1] = &PTR__Behavior_00d003d0;
                    /* try { // try from 00926384 to 00926388 has its CatchHandler @ 00926419 */
      CFmtStrN<32>::CFmtStrN((CFmtStrN<32> *)(puVar5 + 3),"%s");
      puVar5[2] = this_00;
      iVar2 = piVar4[0x18];
      piVar4[0x18] = iVar2 + 1;
      piVar4[iVar2 + 9] = (int)puVar5;
    }
    else {
      piVar4 = (int *)(**(code **)(*piVar4 + 0xb0))(piVar4);
      uVar6 = (**(code **)(*piVar4 + 0x13c))(piVar4);
      DevMsg("%3.2f: %s: PushLegsStack: Overflow\n",(double)*(float *)(gpGlobals + 0xc),uVar6);
      if (this_00 != (SurvivorLegsApproach *)0x0) {
        (**(code **)(*(int *)this_00 + 4))(this_00);
      }
    }
    *(undefined4 *)this = 0;
    *(undefined4 *)(this + 4) = 0;
    *(undefined4 *)(this + 8) = 0;
    return this;
  }
  *(undefined4 *)this = 3;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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