L L4D2node

SurvivorApproachMinigun::IsUseFinished

0x00925140 · 42 bytes · __cdecl

_ZNK23SurvivorApproachMinigun13IsUseFinishedEP11SurvivorBot

Decompiled

undefined (1 param)

/* SurvivorApproachMinigun::IsUseFinished(SurvivorBot*) const */

bool SurvivorApproachMinigun::IsUseFinished(SurvivorBot *param_1)

{
  longdouble extraout_ST0;
  
  CountdownTimer::Now();
  return *(float *)(param_1 + 0x40) <= (float)extraout_ST0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)