L L4D2node

SurvivorApproachMinigun::GetUsePositionTolerance

0x009250e0 · 11 bytes · __cdecl

_ZNK23SurvivorApproachMinigun23GetUsePositionToleranceEP11SurvivorBotP11CBaseEntity

Decompiled

undefined (2 params)

/* SurvivorApproachMinigun::GetUsePositionTolerance(SurvivorBot*, CBaseEntity*) const */

longdouble
SurvivorApproachMinigun::GetUsePositionTolerance(SurvivorBot *param_1,CBaseEntity *param_2)

{
  return (longdouble)32.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)