SurvivorApproachMinigun::GetUsePositionTolerance
0x009250e0 · 11 bytes · __cdecl
_ZNK23SurvivorApproachMinigun23GetUsePositionToleranceEP11SurvivorBotP11CBaseEntity
Decompiled
undefined (2 params)
/* SurvivorApproachMinigun::GetUsePositionTolerance(SurvivorBot*, CBaseEntity*) const */
longdouble
SurvivorApproachMinigun::GetUsePositionTolerance(SurvivorBot *param_1,CBaseEntity *param_2)
{
return (longdouble)32.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.