L L4D2node

L4D1SurvivorMinigunAttack::SelectTarget

0x00923560 · 809 bytes · __thiscall

_ZN25L4D1SurvivorMinigunAttack12SelectTargetEP11SurvivorBot

Decompiled

undefined (2 params)

/* L4D1SurvivorMinigunAttack::SelectTarget(SurvivorBot*) */

undefined4 __thiscall
L4D1SurvivorMinigunAttack::SelectTarget(L4D1SurvivorMinigunAttack *this,SurvivorBot *param_1)

{
  int *piVar1;
  int iVar2;
  code *pcVar3;
  uint uVar4;
  char cVar5;
  int iVar6;
  int *piVar7;
  int *piVar8;
  int *piVar9;
  uint *puVar10;
  undefined *puVar11;
  int iVar12;
  int iVar13;
  float fVar14;
  int aiStackY_88 [3];
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_44;
  float local_40;
  SurvivorBot *local_38;
  float local_34;
  float local_30;
  float local_2c;
  int *local_28;
  float local_24;
  int *local_20;
  
  piVar7 = (int *)&stack0xffffff84;
  cVar5 = IsBlindedByVomit(this,param_1);
  if (cVar5 == '\0') {
    if (*(int *)(gpGlobals + 4) != *(int *)(this + 0x50)) {
      iVar13 = 0;
      local_38 = param_1;
      CBasePlayer::EyeVectors
                ((CBasePlayer *)param_1,(Vector *)&local_34,(Vector *)0x0,(Vector *)0x0);
      local_28 = (int *)0x0;
      iVar12 = 0;
      local_24 = 3.4028235e+38;
      local_20 = (int *)0x0;
      iVar6 = (**(code **)(*(int *)param_1 + 0x9a8))();
      piVar9 = (int *)&stack0xffffff84;
      if (0 < *(int *)(iVar6 + 0x70)) {
LAB_009235ff:
        do {
          uVar4 = *(uint *)(*(int *)(iVar6 + 100) + iVar12);
          piVar8 = piVar9;
          if ((((uVar4 != 0xffffffff) &&
               (puVar11 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc
               )) && (*(uint *)(puVar11 + 8) == uVar4 >> 0xc)) &&
             (piVar1 = *(int **)(puVar11 + 4), piVar1 != (int *)0x0)) {
            iVar2 = *piVar1;
            *piVar9 = (int)piVar1;
            pcVar3 = *(code **)(iVar2 + 300);
            piVar9[-1] = 0x923644;
            cVar5 = (*pcVar3)();
            if (cVar5 != '\0') {
              iVar2 = *(int *)(local_38 + 0x4028);
              piVar9[2] = *(int *)(SurvivorBotCloseThreatRange._28_4_ + 0x2c);
              *piVar9 = (int)(local_38 + 0x4028);
              piVar9[1] = (int)piVar1;
              pcVar3 = *(code **)(iVar2 + 0x114);
              piVar9[-1] = 0x923678;
              cVar5 = (*pcVar3)();
              if (cVar5 == '\0') {
                if (local_20 == (int *)0x0) {
                  iVar2 = *(int *)local_38;
                  *piVar9 = (int)local_38;
                  pcVar3 = *(code **)(iVar2 + 0x9ac);
                  piVar9[-1] = 0x923699;
                  piVar7 = (int *)(*pcVar3)();
                  iVar2 = *piVar7;
                  piVar9[2] = 0;
                  *piVar9 = (int)piVar7;
                  piVar9[1] = (int)piVar1;
                  pcVar3 = *(code **)(iVar2 + 0xf8);
                  piVar9[-1] = 0x9236b3;
                  cVar5 = (*pcVar3)();
                  if (cVar5 != '\0') {
                    local_20 = piVar1;
                  }
                }
              }
              else {
                iVar2 = *(int *)local_38;
                piVar9[1] = (int)local_38;
                *piVar9 = (int)&local_44;
                pcVar3 = *(code **)(iVar2 + 0x234);
                piVar9[-1] = 0x923725;
                (*pcVar3)();
                iVar2 = *piVar1;
                *piVar9 = (int)piVar1;
                piVar9[-1] = (int)&local_50;
                pcVar3 = *(code **)(iVar2 + 0x234);
                piVar9[-2] = 0x92373d;
                (*pcVar3)();
                piVar7 = piVar9 + -2;
                local_54 = 0.0;
                local_5c = local_50 - local_44;
                piVar9[-2] = (int)&local_5c;
                local_58 = local_4c - local_40;
                piVar9[-3] = 0x923770;
                VectorNormalize((Vector *)piVar9[-2]);
                fVar14 = 1.0 - (local_5c * local_34 + local_58 * local_30 + 1.0 +
                               local_54 * local_2c) * 0.5;
                piVar8 = piVar9 + -2;
                if (fVar14 < local_24) {
                  iVar2 = *(int *)local_38;
                  piVar9[-2] = (int)local_38;
                  pcVar3 = *(code **)(iVar2 + 0x9ac);
                  piVar9[-3] = 0x9237cd;
                  piVar8 = (int *)(*pcVar3)();
                  iVar2 = *piVar8;
                  *piVar9 = 0;
                  piVar9[-2] = (int)piVar8;
                  piVar9[-1] = (int)piVar1;
                  pcVar3 = *(code **)(iVar2 + 0xf8);
                  piVar9[-3] = 0x9237e7;
                  cVar5 = (*pcVar3)();
                  piVar8 = piVar9 + -2;
                  if (cVar5 != '\0') {
                    iVar13 = iVar13 + 1;
                    iVar12 = iVar12 + 0x2c;
                    piVar9 = piVar9 + -2;
                    local_28 = piVar1;
                    local_24 = fVar14;
                    if (*(int *)(iVar6 + 0x70) <= iVar13) break;
                    goto LAB_009235ff;
                  }
                }
              }
            }
          }
          iVar13 = iVar13 + 1;
          iVar12 = iVar12 + 0x2c;
          piVar9 = piVar8;
          piVar7 = piVar8;
        } while (iVar13 < *(int *)(iVar6 + 0x70));
      }
      piVar9 = local_28;
      if ((local_28 == (int *)0x0) && (piVar9 = local_20, local_20 == (int *)0x0)) {
        *(undefined4 *)(this + 0x4c) = 0xffffffff;
        *(undefined4 *)(this + 0x50) = *(undefined4 *)(gpGlobals + 4);
        return 0;
      }
      iVar6 = *piVar9;
      *piVar7 = (int)piVar9;
      pcVar3 = *(code **)(iVar6 + 0xc);
      piVar7[-1] = 0x92381f;
      puVar10 = (uint *)(*pcVar3)();
      puVar11 = g_pEntityList;
      uVar4 = *puVar10;
      *(uint *)(this + 0x4c) = uVar4;
      *(undefined4 *)(this + 0x50) = *(undefined4 *)(gpGlobals + 4);
      if (uVar4 == 0xffffffff) {
        return 0;
      }
      puVar11 = puVar11 + (uVar4 & 0xfff) * 0x10;
      if (puVar11 == (undefined *)0xfffffffc) {
        return 0;
      }
      if (*(uint *)(puVar11 + 8) != uVar4 >> 0xc) {
        return 0;
      }
      return *(undefined4 *)(puVar11 + 4);
    }
    uVar4 = *(uint *)(this + 0x4c);
    if (((uVar4 != 0xffffffff) &&
        (puVar11 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar11 + 8) == uVar4 >> 0xc)) {
      return *(undefined4 *)(puVar11 + 4);
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)