L4D1SurvivorBehavior::IsHindrance
0x00922410 · 266 bytes · __thiscall
_ZNK20L4D1SurvivorBehavior11IsHindranceEPK8INextBotP11CBaseEntity
Decompiled
undefined (3 params)
/* L4D1SurvivorBehavior::IsHindrance(INextBot const*, CBaseEntity*) const */
undefined4 __thiscall
L4D1SurvivorBehavior::IsHindrance(L4D1SurvivorBehavior *this,INextBot *param_1,CBaseEntity *param_2)
{
char cVar1;
undefined4 uVar2;
int iVar3;
CBaseEntity *pCVar4;
int *piVar5;
uVar2 = 1;
if (param_2 != (CBaseEntity *)&DAT_ffffffff) {
cVar1 = (**(code **)(*(int *)param_1 + 0x11c))
(param_1,param_2,*(undefined4 *)(SurvivorBotHindranceRange._28_4_ + 0x2c));
if (cVar1 == '\0') {
iVar3 = CBaseEntity::GetTeamNumber(param_2);
cVar1 = IsASurvivorTeam(iVar3);
if (cVar1 == '\0') {
iVar3 = CBaseEntity::GetTeamNumber(param_2);
if (iVar3 != 3) {
return 2;
}
pCVar4 = (CBaseEntity *)(**(code **)(*(int *)param_2 + 0x144))(param_2);
iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
if ((iVar3 != 3) || (iVar3 = (**(code **)(*(int *)pCVar4 + 0x544))(pCVar4), iVar3 != 8)) {
pCVar4 = (CBaseEntity *)(**(code **)(*(int *)param_2 + 0x144))(param_2);
iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
if ((iVar3 != 3) || (iVar3 = (**(code **)(*(int *)pCVar4 + 0x544))(pCVar4), iVar3 != 7)) {
piVar5 = (int *)(**(code **)(*(int *)param_1 + 0xcc))(param_1);
cVar1 = (**(code **)(*piVar5 + 0xd0))(piVar5,param_2,1,0);
if (cVar1 != '\0') {
return 1;
}
}
}
return 2;
}
}
uVar2 = 0;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.