L L4D2node

SurvivorFinaleBattle::GetName

0x00921ad0 · 10 bytes · __cdecl

_ZNK20SurvivorFinaleBattle7GetNameEv

Decompiled

undefined (0 params)

/* SurvivorFinaleBattle::GetName() const */

char * SurvivorFinaleBattle::GetName(void)

{
  return "SurvivorFinaleBattle";
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)