L L4D2node

SurvivorCheckpointLeaving::ShouldPickUp

0x0090add0 · 303 bytes · __thiscall

_ZNK25SurvivorCheckpointLeaving12ShouldPickUpEPK8INextBotP11CBaseEntity

Decompiled

undefined (3 params)

/* SurvivorCheckpointLeaving::ShouldPickUp(INextBot const*, CBaseEntity*) const */

undefined4 __thiscall
SurvivorCheckpointLeaving::ShouldPickUp
          (SurvivorCheckpointLeaving *this,INextBot *param_1,CBaseEntity *param_2)

{
  int *piVar1;
  CTerrorPlayer *pCVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  int local_30 [8];
  
  if ((param_2 != (CBaseEntity *)0x0) &&
     (((*(char **)(param_2 + 0x7c) == "weapon_first_aid_kit*" ||
       (cVar3 = CBaseEntity::ClassMatchesComplex(param_2,"weapon_first_aid_kit*"), cVar3 != '\0'))
      && (this[0x32] != (SurvivorCheckpointLeaving)0x0)))) {
    local_30[0] = 0;
    local_30[1] = 0;
    local_30[2] = 0;
    local_30[3] = 0;
    local_30[4] = 0;
                    /* try { // try from 0090ae42 to 0090af07 has its CatchHandler @ 0090af12 */
    ForEachSurvivor<SurvivorCollector>((SurvivorCollector *)local_30);
    if (0 < local_30[3]) {
      iVar5 = 0;
      do {
        piVar1 = *(int **)(local_30[0] + iVar5 * 4);
        cVar3 = (**(code **)(*piVar1 + 0x778))(piVar1);
        pCVar2 = *(CTerrorPlayer **)(local_30[0] + iVar5 * 4);
        if (((cVar3 == '\0') || (pCVar2[0x4335] != (CTerrorPlayer)0x0)) &&
           (((float)*(int *)(pCVar2 + 0x100) < 75.0 ||
            (iVar4 = CTerrorPlayer::GetTerrorWeapon(pCVar2,0xc), iVar4 == 0)))) {
          if (iVar5 < local_30[3]) {
            local_30[3] = 0;
            CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
            local_30[4] = local_30[0];
            CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
            return 0;
          }
          break;
        }
        iVar5 = iVar5 + 1;
      } while (iVar5 < local_30[3]);
    }
    local_30[3] = 0;
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
    local_30[4] = local_30[0];
    CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)