L L4D2node

CScriptJournal::ToggleJournal

0x00907380 · 263 bytes · __thiscall

_ZN14CScriptJournal13ToggleJournalEv

Decompiled

undefined (1 param)

/* CScriptJournal::ToggleJournal() */

void __thiscall CScriptJournal::ToggleJournal(CScriptJournal *this)

{
  undefined4 uVar1;
  code *pcVar2;
  CScriptJournal CVar3;
  undefined4 uVar4;
  int in_GS_OFFSET;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CVar3 = (CScriptJournal)((byte)*this ^ 1);
  *this = CVar3;
  if (*(float *)(this + 0xc) != -1.0) {
    (**(code **)(*(int *)(this + 4) + 4))(this + 4,this + 0xc);
    CVar3 = *this;
    *(undefined4 *)(this + 0xc) = 0xbf800000;
  }
  if ((CVar3 == (CScriptJournal)0x0) || (*(int *)(this + 0x10) != -1)) {
    V_sprintf_safe<1024u>(local_420,"]\n");
    uVar1 = *(undefined4 *)(this + 0x10);
    pcVar2 = *(code **)(*(int *)(g_pFullFileSystem + 4) + 4);
    uVar4 = _V_strlen(local_420);
    (*pcVar2)(g_pFullFileSystem + 4,local_420,uVar4,uVar1);
    (**(code **)(*(int *)(g_pFullFileSystem + 4) + 0xc))
              (g_pFullFileSystem + 4,*(undefined4 *)(this + 0x10));
    *(undefined4 *)(this + 0x10) = 0xffffffff;
    DevMsg("Closing journal file\n");
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)