CFuelBarrelProp::Precache
0x009054d0 · 133 bytes · __thiscall
_ZN15CFuelBarrelProp8PrecacheEv
Decompiled
undefined (1 param)
/* CFuelBarrelProp::Precache() */
void __thiscall CFuelBarrelProp::Precache(CFuelBarrelProp *this)
{
int iVar1;
CPhysicsProp::Precache((CPhysicsProp *)this);
if (*(char **)(this + 0x1688) != (char *)0x0) {
CBaseEntity::PrecacheModel(*(char **)(this + 0x1688));
}
iVar1 = 0;
do {
if (*(char **)(this + iVar1 * 4 + 0x168c) != (char *)0x0) {
CBaseEntity::PrecacheModel(*(char **)(this + iVar1 * 4 + 0x168c));
}
iVar1 = iVar1 + 1;
} while (iVar1 != 4);
if (*(char **)(this + 0x169c) != (char *)0x0) {
PrecacheParticleSystem(*(char **)(this + 0x169c));
}
if (*(char **)(this + 0x16a0) != (char *)0x0) {
PrecacheParticleSystem(*(char **)(this + 0x16a0));
}
if (*(char **)(this + 0x16a4) != (char *)0x0) {
CBaseEntity::PrecacheScriptSound(*(char **)(this + 0x16a4));
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.