CFuelBarrelProp::Event_Killed
0x00903960 · 196 bytes · __thiscall
_ZN15CFuelBarrelProp12Event_KilledERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CFuelBarrelProp::Event_Killed(CTakeDamageInfo const&) */
void __thiscall CFuelBarrelProp::Event_Killed(CFuelBarrelProp *this,CTakeDamageInfo *param_1)
{
uint uVar1;
undefined4 *puVar2;
int *piVar3;
undefined *puVar4;
CBreakableProp::Event_Killed((CBreakableProp *)this,param_1);
uVar1 = *(uint *)(param_1 + 0x34);
if (((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
((piVar3 = *(int **)(puVar4 + 4), piVar3 == (int *)0x0 ||
(piVar3 = (int *)(**(code **)(*piVar3 + 0x144))(piVar3), piVar3 == (int *)0x0)))) &&
((((uVar1 = *(uint *)(param_1 + 0x30), uVar1 == 0xffffffff ||
((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)))) ||
(piVar3 = *(int **)(puVar4 + 4), piVar3 == (int *)0x0)) ||
(piVar3 = (int *)(**(code **)(*piVar3 + 0x144))(piVar3), piVar3 == (int *)0x0)))) {
return;
}
puVar2 = (undefined4 *)(**(code **)(*piVar3 + 0xc))(piVar3);
*(undefined4 *)(this + 0x16ac) = *puVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.