CPointScriptUseTarget::UpdateUseModelEntity
0x00902760 · 585 bytes · __thiscall
_ZN21CPointScriptUseTarget20UpdateUseModelEntityEv
Decompiled
undefined (1 param)
/* CPointScriptUseTarget::UpdateUseModelEntity() */
void __thiscall CPointScriptUseTarget::UpdateUseModelEntity(CPointScriptUseTarget *this)
{
uint uVar1;
CBaseEdict *this_00;
int *piVar2;
uint *puVar3;
char *pcVar4;
int iVar5;
undefined4 uVar6;
int iVar7;
undefined4 *puVar8;
undefined *puVar9;
CBaseEntity *pCVar10;
undefined1 *puVar11;
undefined1 *local_28 [2];
undefined2 local_20;
ushort local_1e;
pcVar4 = "";
if (*(char **)(this + 0x45c) != (char *)0x0) {
pcVar4 = *(char **)(this + 0x45c);
}
piVar2 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar4,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (piVar2 == (int *)0x0) {
*(undefined4 *)(this + 0x460) = 0xffffffff;
pCVar10 = (CBaseEntity *)0x0;
}
else {
puVar3 = (uint *)(**(code **)(*piVar2 + 0xc))(piVar2);
puVar9 = g_pEntityList;
uVar1 = *puVar3;
*(uint *)(this + 0x460) = uVar1;
if (((uVar1 == 0xffffffff) ||
(puVar9 = puVar9 + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar1 >> 0xc)) {
pCVar10 = (CBaseEntity *)0x0;
}
else {
pCVar10 = *(CBaseEntity **)(puVar9 + 4);
}
}
pcVar4 = *(char **)(this + 0x45c);
if (pcVar4 == (char *)0x0) {
pcVar4 = "";
}
iVar5 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar10,pcVar4,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (iVar5 != 0) {
pcVar4 = (char *)CBaseEntity::GetDebugName((CBaseEntity *)this);
puVar11 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x45c) != (undefined1 *)0x0) {
puVar11 = *(undefined1 **)(this + 0x45c);
}
Warning("Level design error: Two entities with the name \'%s\' found. point_script_use_target named \'%s\' may not be finding the correct use entity."
,puVar11,pcVar4);
}
local_28[0] = *(undefined1 **)(this + 0x460);
if (((local_28[0] == &DAT_ffffffff) ||
(puVar9 = g_pEntityList + ((uint)local_28[0] & 0xfff) * 0x10,
puVar9 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar9 + 8) != (uint)local_28[0] >> 0xc ||
(iVar5 = *(int *)(puVar9 + 4), iVar5 == 0)))) {
uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
Warning("Level design error: point_script_use_target \'%s\' has an invalid use model.\n",uVar6,
pcVar4);
local_28[0] = *(undefined1 **)(this + 0x460);
}
else {
uVar1 = *(uint *)(iVar5 + 0x118);
if (((uVar1 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar9 + 8) != uVar1 >> 0xc || (this != *(CPointScriptUseTarget **)(puVar9 + 4)))
)) {
if (*(char *)(iVar5 + 0x6c) == '\0') {
this_00 = *(CBaseEdict **)(iVar5 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
*(byte *)(iVar5 + 0x70) = *(byte *)(iVar5 + 0x70) | 1;
}
puVar8 = (undefined4 *)(**(code **)(*(int *)this + 0xc))(this);
*(undefined4 *)(iVar5 + 0x118) = *puVar8;
local_28[0] = *(undefined1 **)(this + 0x460);
}
}
local_20 = 0xd;
local_1e = 0;
/* try { // try from 009028f5 to 009028f7 has its CatchHandler @ 009029cb */
(**(code **)(*g_pScriptVM + 0x78))
(g_pScriptVM,*(undefined4 *)(this + 1000),"UseModelEntity",local_28);
if ((local_1e & 1) != 0) {
free(local_28[0]);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.