PlayerReporter::PlayerReporter
0x008fe3d0 · 775 bytes · __thiscall
_ZN14PlayerReporterC2Ev
Decompiled
undefined (1 param)
/* PlayerReporter::PlayerReporter() */
void __thiscall PlayerReporter::PlayerReporter(PlayerReporter *this)
{
int *piVar1;
*(undefined ***)this = &PTR__PlayerReporter_00cfd968;
*(undefined2 *)(this + 0x22) = 0xffff;
*(undefined2 *)(this + 0x20) = 0;
piVar1 = gameeventmanager;
*(undefined4 *)(this + 4) = 0x2a;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined2 *)(this + 0x18) = 0xffff;
*(undefined2 *)(this + 0x1a) = 0xffff;
*(undefined2 *)(this + 0x1c) = 0xffff;
*(undefined2 *)(this + 0x1e) = 0;
*(undefined4 *)(this + 0x24) = 0;
this[8] = (PlayerReporter)0x1;
/* try { // try from 008fe457 to 008fe6ce has its CatchHandler @ 008fe6d7 */
(**(code **)(*piVar1 + 0x10))(piVar1,this,"player_spawn",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"player_team",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"player_death",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"player_hurt",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"player_incapacitated",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"player_entered_start_area",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"weapon_fire",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"infected_hurt",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"heal_success",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"revive_success",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"pills_used",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"adrenaline_used",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"award_earned",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"defibrillator_used",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"round_end",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"finale_win",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"map_transition",1);
piVar1 = gameeventmanager;
this[8] = (PlayerReporter)0x1;
(**(code **)(*piVar1 + 0x10))(piVar1,this,"server_shutdown",1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.