L L4D2node

PlayerReport::OnDeath

0x008fd860 · 19 bytes · __cdecl

_ZN12PlayerReport7OnDeathEP13CTerrorPlayer

Decompiled

undefined (1 param)

/* PlayerReport::OnDeath(CTerrorPlayer*) */

void PlayerReport::OnDeath(CTerrorPlayer *param_1)

{
  *(int *)(param_1 + 0x360) = *(int *)(param_1 + 0x360) + 1;
  param_1[8] = (CTerrorPlayer)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)