IsPointInMap
0x008f5c20 · 366 bytes · __cdecl
_Z12IsPointInMapRK6VectorP13CTerrorPlayer
Decompiled
undefined (2 params)
/* IsPointInMap(Vector const&, CTerrorPlayer*) */
bool IsPointInMap(Vector *param_1,CTerrorPlayer *param_2)
{
CTraceFilterSimple local_cc [16];
undefined4 local_bc;
undefined4 local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [32];
float local_34;
char local_29;
local_77 = 1;
local_78 = 1;
local_ac = 0;
local_a8 = 0;
local_a4 = 0xc61c5400;
local_bc = *(undefined4 *)param_1;
local_84 = 0;
local_b8 = *(undefined4 *)(param_1 + 4);
local_88 = 0;
local_b4 = *(float *)(param_1 + 8) + 5.0;
local_8c = 0;
local_7c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_cc,(IHandleEntity *)param_2,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x201420b,local_cc,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
}
if (local_29 == '\0') {
return 0.0 < local_34 && local_34 < 1.0;
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.