std::__adjust_heap<CIEntry*,int,CIEntry,bool(*)(CIEntry_const&,CIEntry_const&)>
0x008f53f0 · 293 bytes · unknown
_ZSt13__adjust_heapIP7CIEntryiS0_PFbRKS0_S3_EEvT_T0_S7_T1_T2_
Decompiled
void (5 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* void std::__adjust_heap<CIEntry*, int, CIEntry, bool (*)(CIEntry const&, CIEntry
const&)>(CIEntry*, int, int, CIEntry, bool (*)(CIEntry const&, CIEntry const&)) */
void std::__adjust_heap<CIEntry*,int,CIEntry,bool(*)(CIEntry_const&,CIEntry_const&)>
(int param_1,int param_2,uint param_3,undefined4 param_4,undefined4 param_5,
code *param_6)
{
int iVar1;
undefined4 uVar2;
char cVar3;
undefined4 *puVar4;
int iVar5;
int iVar6;
int iVar7;
undefined4 local_24;
undefined4 local_20;
iVar6 = (int)(param_3 - 1) / 2;
iVar7 = param_2;
if (param_2 < iVar6) {
do {
iVar1 = iVar7 + 1;
iVar5 = iVar1 * 2;
puVar4 = (undefined4 *)(iVar1 * 0x10 + param_1);
cVar3 = (*param_6)(puVar4,param_1 + -8 + iVar1 * 0x10);
if (cVar3 != '\0') {
iVar5 = iVar5 + -1;
puVar4 = (undefined4 *)(param_1 + iVar5 * 8);
}
uVar2 = puVar4[1];
*(undefined4 *)(param_1 + iVar7 * 8) = *puVar4;
*(undefined4 *)(param_1 + 4 + iVar7 * 8) = uVar2;
iVar7 = iVar5;
} while (iVar5 < iVar6);
}
else {
puVar4 = (undefined4 *)(param_1 + param_2 * 8);
iVar5 = param_2;
}
local_24 = param_4;
local_20 = param_5;
if (((param_3 & 1) == 0) && (iVar5 == (int)(param_3 - 2) / 2)) {
iVar6 = iVar5 * 2 + 2;
uVar2 = *(undefined4 *)(param_1 + -4 + iVar6 * 8);
iVar5 = iVar5 * 2 + 1;
*puVar4 = *(undefined4 *)(param_1 + -8 + iVar6 * 8);
puVar4[1] = uVar2;
puVar4 = (undefined4 *)(param_1 + iVar5 * 8);
}
do {
if (iVar5 <= param_2) {
LAB_008f5486:
*puVar4 = local_24;
puVar4[1] = local_20;
return;
}
iVar6 = (iVar5 + -1) / 2;
puVar4 = (undefined4 *)(param_1 + iVar6 * 8);
cVar3 = (*param_6)(puVar4,&local_24);
if (cVar3 == '\0') {
puVar4 = (undefined4 *)(param_1 + iVar5 * 8);
goto LAB_008f5486;
}
uVar2 = puVar4[1];
*(undefined4 *)(param_1 + iVar5 * 8) = *puVar4;
*(undefined4 *)(param_1 + 4 + iVar5 * 8) = uVar2;
iVar5 = iVar6;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.