Music::OnBossDefeated
0x008f3990 · 653 bytes · __thiscall
_ZN5Music14OnBossDefeatedE15ZombieClassType
Decompiled
undefined (2 params)
/* Music::OnBossDefeated(ZombieClassType) */
void __thiscall Music::OnBossDefeated(Music *this,int param_2)
{
undefined4 uVar1;
if (param_2 == 8) {
if (*(int *)(TheDirector + 0x1c0) < 1) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : TANK\n",uVar1);
this[0x1b0] = (Music)0x0;
this[0x2f4] = (Music)0x0;
StopPlaying(this,"tank",2.0,true);
StopPlaying(this,"tank2",2.0,true);
}
}
else if (param_2 == 2) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : BOOMER\n",uVar1);
StopPlaying(this,"Event.BoomerAlert",0.0,true);
}
else if (param_2 == 3) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : HUNTER\n",uVar1);
StopPlaying(this,"Event.HunterAlert",0.0,true);
}
else if (param_2 == 1) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : SMOKER\n",uVar1);
StopPlaying(this,"Event.SmokerAlert",0.0,true);
}
else if (param_2 == 5) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : JOCKEY\n",uVar1);
StopPlaying(this,"Event.JockeyAlert",0.0,true);
}
else if (param_2 == 4) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : SPITTER\n",uVar1);
StopPlaying(this,"Event.SpitterAlert",0.0,true);
}
else if (param_2 == 6) {
uVar1 = (**(code **)(**(int **)(this + 0x378) + 0xb8))(*(int **)(this + 0x378));
MusicMsg("%s Music::OnBossDefeated : CHARGER\n",uVar1);
StopPlaying(this,"Event.ChargerAlert",0.0,true);
(**(code **)(*(int *)this + 0xf0))(this);
/* WARNING: Could not recover jumptable at 0x008f3ac4. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0xf8))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.