L L4D2node

Music::~Music

0x008f07e0 · 407 bytes · __thiscall

_ZN5MusicD2Ev

Decompiled

undefined (1 param)

/* Music::~Music() */

void __thiscall Music::~Music(Music *this)

{
  *(undefined ***)this = &PTR__Music_00cfce08;
  StopPlaying(this,"all",-1.0,false);
  *(undefined4 *)(this + 0x2cc) = 0;
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 0x2c0));
  *(undefined4 *)(this + 0x2d0) = *(undefined4 *)(this + 0x2c0);
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 0x2c0));
  *(undefined4 *)(this + 0x2ac) = 0;
  CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)(this + 0x2a0));
  *(undefined4 *)(this + 0x2b0) = *(undefined4 *)(this + 0x2a0);
  CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)(this + 0x2a0));
  *(undefined4 *)(this + 0x298) = 0;
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 0x28c));
  *(undefined4 *)(this + 0x29c) = *(undefined4 *)(this + 0x28c);
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 0x28c));
  *(undefined4 *)(this + 0x278) = 0;
  CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)(this + 0x26c));
  *(undefined4 *)(this + 0x27c) = *(undefined4 *)(this + 0x26c);
  CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)(this + 0x26c));
  *(undefined4 *)(this + 0x264) = 0;
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 600));
  *(undefined4 *)(this + 0x268) = *(undefined4 *)(this + 600);
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 600));
  *(undefined4 *)(this + 0x24c) = 0;
  CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)(this + 0x240));
  *(undefined4 *)(this + 0x250) = *(undefined4 *)(this + 0x240);
  CUtlMemory<float,int>::Purge((CUtlMemory<float,int> *)(this + 0x240));
  *(undefined4 *)(this + 0x238) = 0;
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 0x22c));
  *(undefined4 *)(this + 0x23c) = *(undefined4 *)(this + 0x22c);
  CUtlMemory<Infected*,int>::Purge((CUtlMemory<Infected*,int> *)(this + 0x22c));
  *(undefined4 *)(this + 0x1a8) = 0;
  CUtlMemory<CHandle<CBaseEntity>,int>::Purge
            ((CUtlMemory<CHandle<CBaseEntity>,int> *)(this + 0x19c));
  *(undefined4 *)(this + 0x1ac) = *(undefined4 *)(this + 0x19c);
  CUtlMemory<CHandle<CBaseEntity>,int>::Purge
            ((CUtlMemory<CHandle<CBaseEntity>,int> *)(this + 0x19c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)