Music::OnPZAlert
0x008efc90 · 57 bytes · __cdecl
_ZN5Music9OnPZAlertEifPKcf
Decompiled
undefined (4 params)
/* Music::OnPZAlert(int, float, char const*, float) */
longdouble Music::OnPZAlert(int param_1,float param_2,char *param_3,float param_4)
{
char cVar1;
char *pcVar2;
float in_stack_ffffffe4;
cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
pcVar2 = (char *)0xbf800000;
if (cVar1 == '\0') {
OnPZAlert(param_1,param_2,(char *)param_4,in_stack_ffffffe4);
pcVar2 = param_3;
}
return (longdouble)(float)pcVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.