GetDuckValue
0x008ed930 · 128 bytes · __cdecl
_Z12GetDuckValuefffff
Decompiled
undefined (5 params)
/* GetDuckValue(float, float, float, float, float) */
longdouble GetDuckValue(float param_1,float param_2,float param_3,float param_4,float param_5)
{
if (param_1 <= param_3) {
if (param_1 <= param_2) {
param_1 = param_2;
}
if (param_3 == param_2) {
param_5 = (float)(~-(uint)(param_3 <= param_1) & (uint)param_4 |
(uint)param_5 & -(uint)(param_3 <= param_1));
goto LAB_008ed960;
}
}
else {
param_1 = param_3;
if (param_3 == param_2) goto LAB_008ed960;
}
param_5 = ((param_1 - param_2) * (param_5 - param_4)) / (param_3 - param_2) + param_4;
LAB_008ed960:
return (longdouble)(1.0 - param_5);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.