L L4D2node

ScalarDeltaMeter::UpdateMeterMax

0x008ed1b0 · 1003 bytes · __thiscall

_ZN16ScalarDeltaMeter14UpdateMeterMaxEffbb

Decompiled

undefined (5 params)

/* ScalarDeltaMeter::UpdateMeterMax(float, float, bool, bool) */

longdouble __thiscall
ScalarDeltaMeter::UpdateMeterMax
          (ScalarDeltaMeter *this,float param_1,float param_2,bool param_3,bool param_4)

{
  float fVar1;
  longdouble lVar2;
  float fVar3;
  float fVar4;
  float local_24;
  
  fVar1 = *(float *)this;
  if (param_4) {
    if (fVar1 <= param_1) {
LAB_008ed2b9:
      fVar4 = *(float *)(this + 0x10);
      fVar3 = param_2;
      if (param_3) {
        lVar2 = (longdouble)CountdownTimer::Now();
        if (fVar4 - (float)lVar2 <= param_2) {
          fVar4 = *(float *)(this + 0x10);
          lVar2 = (longdouble)CountdownTimer::Now();
          if (0.0 <= fVar4 - (float)lVar2) {
            fVar4 = *(float *)(this + 0x10);
            lVar2 = (longdouble)CountdownTimer::Now();
            fVar3 = fVar4 - (float)lVar2;
            goto LAB_008ed2fc;
          }
          fVar3 = 0.0;
          if (param_2 != 0.0) goto LAB_008ed305;
LAB_008ed545:
          fVar4 = 1.0;
        }
        else {
LAB_008ed2fc:
          if (param_2 == 0.0) goto LAB_008ed540;
LAB_008ed305:
          fVar3 = fVar3 / param_2;
          fVar4 = fVar3 * fVar3 * 3.0 - (fVar3 + fVar3) * fVar3 * fVar3;
        }
      }
      else {
        lVar2 = (longdouble)CountdownTimer::Now();
        if (fVar4 - (float)lVar2 <= param_2) {
          fVar4 = *(float *)(this + 0x10);
          lVar2 = (longdouble)CountdownTimer::Now();
          if (0.0 <= fVar4 - (float)lVar2) {
            fVar4 = *(float *)(this + 0x10);
            lVar2 = (longdouble)CountdownTimer::Now();
            fVar3 = fVar4 - (float)lVar2;
            goto LAB_008ed37a;
          }
          fVar3 = 0.0;
          if (param_2 == 0.0) goto LAB_008ed545;
LAB_008ed383:
          fVar4 = fVar3 / param_2;
        }
        else {
LAB_008ed37a:
          if (param_2 != 0.0) goto LAB_008ed383;
LAB_008ed540:
          fVar4 = 0.0;
          if (0.0 <= fVar3) goto LAB_008ed545;
        }
      }
      *(float *)this = fVar4;
      if (param_4) {
        fVar4 = 1.0 - fVar4;
      }
      goto LAB_008ed401;
    }
    if (param_1 <= 0.0) {
      param_1 = 0.0;
    }
    if (1.0 <= param_1) {
      param_1 = 1.0;
    }
    *(float *)this = param_1;
    local_24 = (1.0 - param_1) * param_2;
    lVar2 = (longdouble)CountdownTimer::Now();
    if ((float)lVar2 + local_24 != *(float *)(this + 0x10)) {
      (**(code **)(*(int *)(this + 8) + 4))(this + 8,this + 0x10);
      *(float *)(this + 0x10) = (float)lVar2 + local_24;
    }
    if (local_24 == *(float *)(this + 0xc)) {
LAB_008ed3fd:
      fVar4 = *(float *)this;
      goto LAB_008ed401;
    }
  }
  else {
    if (param_1 <= fVar1) goto LAB_008ed2b9;
    if (param_1 <= 0.0) {
      param_1 = 0.0;
    }
    if (1.0 <= param_1) {
      param_1 = 1.0;
    }
    *(float *)this = param_1;
    local_24 = param_1 * param_2;
    lVar2 = (longdouble)CountdownTimer::Now();
    if ((float)lVar2 + local_24 != *(float *)(this + 0x10)) {
      (**(code **)(*(int *)(this + 8) + 4))(this + 8,this + 0x10);
      *(float *)(this + 0x10) = (float)lVar2 + local_24;
    }
    if (local_24 == *(float *)(this + 0xc)) goto LAB_008ed3fd;
  }
  (**(code **)(*(int *)(this + 8) + 4))(this + 8,this + 0xc);
  fVar4 = *(float *)this;
  *(float *)(this + 0xc) = local_24;
LAB_008ed401:
  if (fVar4 <= 0.0) {
    fVar4 = 0.0;
  }
  if (1.0 <= fVar4) {
    fVar4 = 1.0;
  }
  *(float *)this = fVar4;
  return (longdouble)(fVar4 - fVar1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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