Music::PrecacheMusicEvent
0x008ec250 · 194 bytes · __cdecl
_ZN5Music18PrecacheMusicEventEPKc
Decompiled
undefined (1 param)
/* Music::PrecacheMusicEvent(char const*) */
void Music::PrecacheMusicEvent(char *param_1)
{
char cVar1;
ushort uVar2;
undefined4 uVar3;
undefined4 *puVar4;
undefined4 *puVar5;
uint uVar6;
int iVar7;
char local_20 [16];
AllocPooledString(local_20);
CBaseEntity::PrecacheScriptSound(param_1);
uVar3 = (**(code **)(*soundemitterbase + 0x1c))(soundemitterbase,param_1);
cVar1 = (**(code **)(*soundemitterbase + 0x20))(soundemitterbase,uVar3);
if (((cVar1 != '\0') &&
(puVar4 = (undefined4 *)(**(code **)(*soundemitterbase + 0x58))(soundemitterbase,uVar3),
puVar4 != (undefined4 *)0x0)) && (uVar2 = *(ushort *)(puVar4 + 2), uVar2 != 0)) {
uVar6 = (uint)uVar2;
iVar7 = 0;
while( true ) {
puVar5 = puVar4;
if (uVar2 != 1) {
puVar5 = (undefined4 *)*puVar4;
}
(**(code **)(*soundemitterbase + 0x30))(soundemitterbase,puVar5 + iVar7);
AllocPooledString(local_20);
if (iVar7 == uVar6 - 1) break;
uVar2 = *(ushort *)(puVar4 + 2);
iVar7 = iVar7 + 1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.